how to get camel divisions hoi4. You could use factors of 80 like 26. how to get camel divisions hoi4

 
 You could use factors of 80 like 26how to get camel divisions hoi4

Normally my Divisions manage to go through Russia pretty well, I take losses but I still get them to the point of their revolution. If that doesnt work, consider training mountaineer special forces or even, dare i say it, paratroopers to get around their death stacks. The SS name is arbitrary, I could create 3 bicycles and a heavy tank and call it the rainbow hitlerjugend division :P. Division Edit Main article: Division. In the recruitment tab, click the circle next to the where deployment location is set, then click the order (frontline, garrison, fallback what have you). So you want 80 total width of divisions per tile, preferably up to 120 width. Dutch or Japan after they do a focus. 2 Support Companies 1. Added together our motorized division takes 310 attacks per hour instead of 300, which it would take if it had 0% hardness. Join. The flank divisions forced the defender to deploy divisions into unsupplied periphery areas. It has 3 infantry regiments, each consisting of 3 infantry battalions, one artillery regiment consisting of two artillery battalions, and several support units. You have to have Battle for the Bosphorus. The front advanced along the railways and kept within range of the supply hubs. Not sure, didn't know anyone besides Japan could make bicycle divisions. However, Companies can be mixed in freely. They're considered a mobile battalion. Go to hoi4 r/hoi4 • by. KILL DIVISIONS. Division type doesn't matter, although the bigger the division, the better. 4) If you find production of support equipment to be burdensome or decide later you want 40 width divisions I have learned playing UK (I pretty much have to do this due to early industry and Army XP constraints) that converting your 5/3/1 divisions to 12/5/1 simply requires doubling your rifle and artillery production and losing about 30 points. Goal of the Guide. ago Camels are not good offensive units. My basic infantry template would be 10 inf. To earn this XP, you can fight, train your army, or send them on fire. 4 but the division is capped at 13. They lose all their organization when they do this though, try to only do it when you’re far away from the front lines. 4) If you find production of support equipment to be burdensome or decide later you want 40 width divisions I have learned playing UK (I pretty much have to do this due to early industry and Army XP constraints) that converting your 5/3/1 divisions to 12/5/1 simply requires doubling your rifle and artillery production and losing about 30 points. (20w) - Light Infantry. This achievement, I think, will remain the one that got away. Hi, let me introduce myself! I composed the music for the Battle for the Bosphorus pack. Which is hard now. Therefore you need soft attack and breakthrough. They will be murdered by tank destroyers. I think they are planning to change this with next DLC so that what a division counts as isn't an on/off switch for general/trait/adviser bonuses. For reference, my division templates are the classic 7 infantry, 2 artillery, but. I can't seem to make any progress though. Well put together: Our guide to Hearts of Iron 4 division templates You can rid of the African irregular units by winning the war and a decision should become available to remove them in the "dealing with the colonies" section or whatever it's called. 2. But even with combat experience if a unit takes high casualties the replacements will drag down the level again. The key with "cavalry" division cheese is to get both an infantry and cavalry minister, since both affect divisions that qualify as cavalry. Does anyone have some recommendations for units that can break through lines that aren’t tanks. In order to fill the gaps and hold the line I use the puppets divisions to hold the communists back. You have 2 strategies to win. With Germany you need: gun, support material, medium tank, truck/mechanized, light plane combat/cas/naval. I try for twelve tank divs min, before war. It'll actually cost you a lot more IC than light tanks because of the losses. • Repeatable strategy that can be used by anyone in single player. I would just do 20w with your standard defensive supports. So, I was wondering how many divisions I should generally have by 1939 as Germany. fast-as-fuckboiii • 5 yr. • 3 yr. Each division has a size that is shown together with their other stats. Best. Try copying a template then editing it. 5 Sizing 2 Division unit type. 5. I know the otto's can get camel units through their focus tree For RT56, I think you have to either be in the middle east, control land in the middle east or have a puppet in the middle east, so you can take a decision for 150 army XP to unlock camelry divisions. Make a battle plan either offensive or defensive, and just wait as the planning builds up. If the total combat width of units on a tile in battle is higher than that battle's combat width, the excess units can not fight. Paradrop: A simple true/false check if the division can be paradropped. I ran that as Italy once in Libya and smashed all the way from Egypt -> Israel -> Syria before. To add modified equipment: Create a equipment variant. What you have to be careful of is the supply limit allowed in these territories, as they generally have low infrastructure. 40 width camel divisions. If you click the army button in the upper right corner there is some info on how to check how much manpower you already have deployed. You need Army Experience to change your template. But we can omit dividing it by 25 simply because it won't affect which. g. Only two nations can. Countries like the USSR and USA will be able to crank out memey numbers of divisions but due to their large buildup before the war their early war recruits and production will. Just search on Google "hoi4 tank templates" or something like that and you will find lots of. AdorableKiwi16 • 3 yr. Then I change the 4 armored/motorized divisions into a single decent armored template, and those work together to make good encirclements. Building up your infrastructure in Southern France also can help. png 25 × 22; 1 KB. You ought to see 20-30 extra armor and piercing for the division, but at a total cost that’s much less than just using super tough tanks. Cavalry is faster than Camelry and has minisculely better defense and breakthrough while Camelry has more HP, slightly less supply use and terrain boosts at the cost of being more expensive. In every other category the pure infantry division is better. Discord! me on Patreon! me on Twitter:. lukas Dec 24, 2016 @ 8:26am. ago. Those two, while different technically, go hand and hand in hoi4 atleast. Being out of supply, and attacking entrenched units in supply, their attacks on my flanks failed. 30-39widths are all terrible. The sweet spot is between 30 and 45 org for a tank division. When Bulgaria is at war demand Thrace. Hard attack value is checked against defense, same 4x damage if it's higher than defense. Only they can get them in vanilla. A unit with 100 soft attack against a unit with 100 defense is 100 blocked rolls. If u r playing a major and still not getting it then go in settings and audio and there should be an option saying voices. And there's also information about planned SS-divisions, making a total number of 49 divisions, 8 tank divisions, 8 mechanized divisions, 4 cavalry, 7 mountaineers, 18 grenadier and 4 divisions with. Easy to take each area in turn. R5: Hoofin't it achievement require to unite Arabia and have 30 camel divisions. in RT56 I am adding a decision so that everybody can get them if you have a desert fox and control some territory in the area. I think you need BftB and you can only do it as certain countries, the wiki says: "Exclusive to British Raj, France, Iraq, Italy, Oman, Saudi Arabia, Spain, the. any idea on why i apparently dont meet the requirements?Having only 1 tank battalion with solid armor and piercing is the most cost-efficient way of making your entire division stronger. #1. Toolpack mod allows you to create any type of divisions you want. As Lawgun said, do it as Great Britain with path of "king's party". ago. But as this division cost is so high, you cant afford to use it in combat on difficult terrain or away from a port/supply depot. I ran that as Italy once in Libya and smashed all the way from Egypt -> Israel -> Syria before Germany was able to capitulate France. A 6/1 division (6 infantry / 1 artillery) has 6x2 + 1x3 = 12+3 = 15. 40 width tank divisions is prettty intense against AI. 5. All of this depends on combat width, terrain, supply, and most importantly who you're fighting. If that doesnt work, consider training mountaineer special forces or even, dare i say it, paratroopers to get around their death stacks. You might need to wait. You can build an infantry division to 20 width, add the necessary support companies, and then copy the template so you can alter it to fit your specific needs. No support companies are needed here. Breakthrough with heavy artillery, and exploit the gaps with motorized. You get the the allied powers gets the choice to ask the sociers to start the Yalta Confrance and then the soviets have the choice to have it or not. 2. Combat width is divided into segments of 20 in HOI4, try to keep. They dont get much experience from Naval Invasions. You want combat width to equal 40 (preferred) or 20 (if you. Your 6 garrison divisions with support artillery should go to the Egyptian border. In regards to your template, I would change medium tanks to medium SPGs and leave rocket artillery out, making your template 7 MECH / 2 M-SPG . Bug. You can rid of the African irregular units by winning the war and a decision should become available to remove them in the "dealing with the colonies" section or whatever it's called. The AI knows how to make good divisons (as long as they have plenty of right equipment), they don't know how to make the proper weapons, so they keep producing only infantry equipment and they end up building infantry only divisons. The templates below will be 30 and 42 width, since you usually want armored divisions to be larger. Burn manpower fighting the Ethiopians because hey, it's free xp, and you can spare the soldiers. 1. Is it a bug or I am missing something as they are ass and annoying as ♥♥♥♥. r/hoi4 • I have 1,861 hours in this game and I JUST learned you could directly order troops to support an attack by selecting them and ctrl right-clicking the battle bubble. A collection of all division templates and. Combat width was then redesigned 2 DLCs ago, which makes 20 width as standard, no longer necessary. 11If you are still with me at this point, several perks of Italy's focus tree. This is your strong pushing template, and should be doing most of the fighting if you're a major nation. This is fine and dandy for divisions you want to have a lot of, but marines and amphibious vehicles are special forces so you want to maximize the bang for the buck. If you hover over this icon, it will show the percentage limit of your army that may be special forces, and what this equates to in battalions. But im not sure if it can be used while in civil war. - Darkrenown Pronoun: 3rd person (use my name)You can edit division templates by going to: Recruit & Deploy -> Then click "Edit" on the desired division. ago. You’ll be fast enough to quickly exploit any gaps in the enemy line and get encirclements. - Darkrenown No, cats were invented in 1902 by Satan, but we included them for gameplay reasons. Then pushing one side at a time with four light tank divisions that are 3 tank/6 motor/2 m arty (proper tanks [improved small cannon, 3 man turret, radio, fuel drums, extra ammo, etc. We multiply 100 by 0. 1936 is missing from HoI4. Put one on franch border, 3 on russian border. On this menu there is the special forces icon above where all the divisions are displayed. Stellaris Technology IDs. Penal patalions are locked divisions from a ussr focus. Or something like 14-4 inf/art with engineer support - Reg Infantry. While relatively simple in design, they. Or 12-6 inf/art with engineers - Heavy Infantry. Conquer the US. Camel divisions in HOI4? Just how OP are they?Check out the full video here: PATREON - JOI. Mods have sought to remedy this in various ways, beginning I think with Chondrite. Feel free to ask for tips. Country flag achievement_has_dropped_nuke is set : This achievement is ideally tackled as a nation that can receive more than just the standard nuclear research bonus in the generic focus tree - Germany is an ideal choice if one goes Democratic, given that on top of a bonus to nuclear weapons, it can get an ahead of time bonus on nukes. you need to take them in a peace deal. Depends. Nop, it happens when you have many puppets. Like for tanks having a maintenance attachment seems useful. The opportunity came to declare war (they were at war with Russia) and so I was unprepared. And if you still need more, air sup and CAS. You get events to release 4 puppets and can raise colloboration or release for the others. Your 6 garrison divisions with support artillery should go to the Egyptian border. Achievements have no in-game effects; the achievement just pops up in-game, and is then added to the player's Steam or Xbox profile depending on the version of the game. There is a mod that prevent your puppets from automatically giving you divisions. Showing 1 - 5 of 5 comments. Do you hate when newer focus trees such as the Soviet Union, Italy or Switzerland have divisions that you can't delete or edit. You want your tank divs to be real killers, your infantry doesn't need much to do a good enough job. Invaded yugo n stuff, but 20w just has 0 stats so I added some arty and some t o n k. Determined By. If you factor the distance multiplier in, if the double bonus from doctrine were fixed, deserts would still be faster than plains. ago. By far the worst move as a puppet with no cores will drown without constant lend lease. Wait Im supposed to upload videos?Hello everyone - I made this video randomly, it was not planned content, rip. I just started a communist States of America run, here's the military composition I'm trying to build to. A place to share content, ask questions and/or talk about the grand strategy game…Turns out, if you give them artillery and infantry equipment they'll make 7/2 units. As far as I understand, the game starts of default on monthly auto-saves, unless they changed that in the time I bought the game to now. In conjunction slam 8 40width tank divisions with cas into the tile just in land using the divisions you just to open the combat width to get as many of your tanks in the battle as possible. I recommend 48 40 width mediums even if you need to cut the budget on air. For example: 'ae 100 infantry_equipment_1'. Take the schiefflen plan event. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. Mount and Iron: Bannerlord. 14 kph. 375/1. I’m aiming for about 200 before I stop force-deploying them and I shift to other things like panzer divisions. There is a maximum of five battalions in a regiment and five regiments in a division. 2. . 3 yr. I want to emphasize this. Judge_Todd • 1 yr. In vanilla I generally make a lot of tanks, but in this mod heavy artillery is really good. weighted to attacking you in a good defensive position. The year is 1940. 1. ago. These smaller divisions are best used to guard territory, protecting key ports and coastlines from naval invasion. Remove most of the battalions and make the division only have one battalion (one troop on a square) and Save. Now the war is over and I only had enough war score to take one province which, apparently all my divisions automatically went into and, as you can see is completely surrounded by the Poland puppet state. Some people swear by a 40 width layout of 14inf/4art. g. 45/1. btn. Likewise, it takes damage and replenishes the same too. 13 10-Width Infantry: Cheap And Cheerful. ago • Edited 3 yr. I heard when you annex a country you get their division templates. Attacking Units: Combat width 27, 30, 40-45. Here is the resulting function: def fitness_func (solution, solution_idx): divParams = np. 57% of Soviet POWs captured by Germany died. png 12 × 13; 481 bytes. So for example a 9/1 with support AA, support arty, shovels and signal companies, 9/0 with the same support, etc. Eliminate them from the field. Adds a decision for everyone to get the (formerly) Japan-exclusive Bicycle-Unit. I usually give them descriptive names like “20W Inf. Select them and move them by land to a nearby port, then right click one of your own ports. ocean = "blue background with ~". It requires WTT IIRC. To weigh the advantages of small divisions VS. Any newly recruited divisions now join the army that order is assigned to. It is much easier tk increase smaller divisions than larger ones. 198. slightly over 100% reliability]). The British fielded 1 marine division and 2 airborne divisions in total. 4, After step 3, you shall have fake divisions. Feel free to ask for tips : r/paradoxplaza. This is the main fighting force, and the primary source of most statistics. 30 organisation is terrible. If you see a unit just hover with the mouse above it and it should show you the approximate composition, like 6-8 infantry battalions, 1-2 AA and 1 AT. If you puppet-annex I think you get a copy of their division tenplates as well. r/hoi4. I needed to crank out a bunch of quick units after I was surprised by the AI during a lull. And engineers, recon, artillery, hospitals and logistics as support companies. ago. I like 5-2-2 with 5 light/2 spg /2 mech (and go mobile warfare when you're doing 20w lights, only time it's better than SF imo)Looking at your production, manpower and losses do you think you will be able to train more divisions and sustain them. Yes and no. thanks! UK is the easiest for both achievements. Mod with historical divisions, realistic unit sizes (including "division slice"), accurate relative unit values and recruitable percentages. 2. AaranPiercy • 4 yr. I do however do some good achievement hunting. These are my panzer divisions, expecially for German Reich. • 6 mo. Basic 14/4. sum (divParams [:, 1]) Division's Org in hoi4 is just an average of all battalions orgs. Play germany, get maneuver warfare spirit, get guderian as theorist, get a maneuver expert advisor, make tanks with 12 speed ( same as trucks ) = profit. Got the. Land warfare is warfare on land. Small divisions attacking large divisions. Civil war troop distribution. Here is a manual way to limit AI divisions without sacrificing challenge or use mods. UwUmirage • 1 yr. New camel division meta? So was making a little meme with italy, deleted all divisions and created 20w pure camels. Yes, it does. Add AA as a support company or as a line battalion. And it will be a lot slower and use far more fuel- both of which have strategic implications. It is possible to see the achievements sorted by the percentage of users that. Not sure. I would just do 20w with your standard defensive supports. The large penalties applied to understrength divisions will lower soft attack to that of a normal tank or even infantry division, and the lack of defensive stats, with supply and strength penalties applied to them, will make a sheet of paper more defensive. When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. Do not use them. If you like it, I would very much appreciate if you’d follow me on Spotify. Yes, you can build a Medium Tank division with Self-Propelled Artillery, SPAA, and Tank Destroyers, Mechanized Infantry, and flame tanks that is easily 5x better. Its called "No Puppet Division". 1. I built a bunch of 10 width divisions with no frills to plug my line. 4K. Nop, it happens when you have many puppets. What if, lets say, level 1-3 is corps commander (3-6 divisions), at level 4 is army general (up to 10 divisions as you suggested) and from level 8 and up he's field marshal automatically with ability to control up to 24 divisions alone or 4-6 armies under his command to boost low level generals and corps commanders. Cavalry go faster than bikes but they do less damage and have less HP. While this is acceptable in single player if you're moderately good at the game, it's far too much wasted time in MP games. Depends on the capabilities of the enemy. Point #2: Scale cost changes to divisions so the AI can't spam them. I would just do 20w with your standard. Also, up to five support companies can be attached to a division. l2ddit. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. These smaller divisions are best used to guard territory, protecting key ports and coastlines from naval invasion. The only things that matter are the ratio of. Find your nearest beduin tribe and barter with them. Next Major Update Will Include Support For All Mods. 9/1 Camel with Motorised Artillery might actually work. You want defense and entrenchment, but they don't need much else. We multiply 100 by 0. Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat. Perfect for garrisoning Ports and Costlines. Add AA as a support company or as a line battalion. It’s way cheaper than tanks, and has enough soft attack to demolish any infantry division. It uses exactly the same amount of manpower and equipment. The new ratio is going to be 55. ago. A place to share content, ask questions and/or talk about the grand strategy game… Put the majority of your cavalry and the camel core around Arabia. There is a console command for spawning divisions. For example infantry has a site of two; artillery has a size of three. Support battalions you want engineers, recon, field hospital, logistics and your choice. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. Use as the mobile element of a tank division (instead of motorized, mechanized, or amtrac). Obviously, *the smallest* unit one can do would be just a single battalion, but because of how the stats work that would fail utterly miserably to the point it could be even wiped out in a single long enough battle (yep, I have tried). Select every army in the area and Ctrl+r. If you didn't know, the 7-2 design was META because of the width of the division, which was 20. you can get them by puppeting japan after japan does '"bicycle battalion" focus. Mind you that if you hover above a stack of multiple divisions, the numbers that are shown. These are ust suggestions of course. Is 287 divisions too small? My territory is so huge I can't produce nearly enough garrison divisions but MPs take a long time to train. open. Adding more MGs is another way. Sorry for jumping in, I just started playing the game, and I got the option to disband them, but I was wondering what is the benefit of it? I just left them guard Ethiopia while I moved the rest of my troops back to Europe. Actually cavalry is slightly more expensive than normal infantry, so for the sake of converting it's not optimal. 6 (By Blood Alone) Not Ironman Compatible. 4 Armored Templates 1. That will make them too competent. Afaik it’s only for majors. They all do pretty well. (20w) - Light Infantry. Recruited 30 of them really cheap and put them on port garrison in UK. ; Press the Tab Key or ‘~’ Key in order to open up the console where you are able to enter any command of your choice. But first you have to turn on the developer setting! Firstly, navigate to your library in the Steam client, right click Hearts of Iron IV, and click "Properties". I’m using 40 width, 13 mountaineers and 6 howitzers, and they work well early game but they’re getting stalled. 4 comments. Another thing you want to take into account. theres a focus on the ottomans side i forget the name but its on the way leftYour main assault division should be 6 units of motorized infantry and 6 units of motorized artillery. Perhaps as a nation's airforce grows, so would its "airborne transport capacity", a bit like how more divisions leads to a greater pool of potential elite divisions. I hate it. So 13. Fond a spot where this happens and rotate them maximum effectiveness. The chevrons just indicate resupply priority, gold means available equipment and upgrades reaches them first, with normal (no chevrons) being supplied. However, the stacking limit is 8, plus 4 per flanking direction. Since you are using mountaineers, you probably plan on attacking, but all of the basic division design ideas apply. The DLCs used in this video are Together for victory, Man the Guns, Death or Dishonor, Waking the Tiger and La Resistance. engineer support. If I think I want my divisions to be setup a certain way, I should be able to do it. Or, you can click the duplicate button and modify that template. You need man the guns to get bicycles, and they are automatically added to nederlands. Sprint_ca • 3 yr. Troops need supplies. Terrain map. Simply turn fascist and justify on Yemen, Saudi Arabia and Oman and deploy the required amount of camelry, achievement done Reply notquiteaffable Fleet Admiral • Additional comment actions. This thread is archived. Does Turkey not get them? I'm equally curious how you get them, I started up a game as some Middle Eastern countries and could not figure out how they get camel divisions. Convert all other divisions to the infantry template and leave them. The easiest way to get units from your puppet is to ask for them nicely. However I made the mistake of converting ALL my infantry divisions to this setup lmao. ago. That means adding a single HARM or H-DT to a division will provide enough protection to be immune to any division that doesn't use AT, TDs or MARM/HARM. Then click on that army and there simply click on 'exercise' (the button with the gears). 15 tanks 5 motorized or 12 tanks, 5 motorized, 2 motorized artillery/SPGs are generally considered the best 40w tank divisions. Franc guaranteed one nation, I think Yemen, but didn't have a faction. When I play as Japan, I switch over 1 of my 24 division armies to a 20w bicycle template, 7bi / 2 (mot) art. Beware of Tanks though since they can ruin your day. So just get 120 divisions of pure tanks. Okay so, you can recruit SS divisions only when you've occupied Netherlands, or France, or Scotland, or Denmark, or Norway and also (Im not sure about this one) complete the Establish Reichskommisariaats focus. I’m using 40 width, 13 mountaineers and 6 howitzers, and they work well early game but they’re getting stalled. sum (divParams [:, 2])*np. Every neighboring division will join the attack as a support, which means they won't move into the province but they will attack. You do need. Are there bicycle batallions? That is, can you create a new division with one? Play as Japan, you can join Axis right from the start and naval invade France in early 1937, then rush focus to get bicycle battalions. 000 troops per division. Here is the strategy for fascist UK in HOI4 if you want to form the Empire and maybe the EU: Start the Civil War against the Allies and conquer the UK and all the colonies. Then grind those over a river. Camel divisions. Make as needed. The game should automatically equip your units with the most up to date tank design. Consolidate the British Isles, conquer Ireland, and complete the Unite the Anglosphere focus. 000 men sitting in a rainforest in the middle of africa; these men need food, accomodation, munitions, equipment. Hoi4masteR16. I wound up with forty Elite-tier camel/engineer divisions, all in the same. For more help spawning units in Hearts of Iron, please see our spawning units guide on our blog - this post will take you through the basics of the spawn command. At the start of the game, a simple 2 Width, 1 battalion Cavalry division will be the best Garrison template to use. Don't push. I could then counterattack, pushing them further back. array ( [battalions [indx % 41] for indx in solution]) return np. 10 and get 10. png 12 × 13; 485 bytes. You can use Camelry for exploiting breakthroughs and encircling before the ai can react you can use 20w pure cam with Eng + Support Art for this ( You can. Showing 1 - 1 of 1 comments. Look in your division templates or. CAS damage is still very influential over the outcomes of battle. Once you have the wings, you can select/deselect them via the menu on the left side as long as you have the airbase selected, then you can right click on an air zone to assign. let's go. 6 Inf equip produced per day and 0. Cavalry as the class of units includes cavalry itself, camelry, motorized infantry and even mechanized infantry. I know, i know, just use 15 -5 armoured tank on multiple angle to plow through enemy even through mountain. By: Legendarymarvin. Convert one to 14/4 howitzer with engineer support artillery and howitzer. You need support equipment researched to be able to use bicycle battalions. Some modifiers can help further, but with some research in the GBP doctrine all should go well. Don't call Germany into war though, you don't want to share warscore. The primary drain of manpower and equipment. They're all mobile, but it's true that some divisions can be counted in multiple ways. Request Forces. MP divisions - 2 or 4 Calvary + MP division. coffeemm8 Sep 23, 2020 @ 3:31am. ago. Further, up to one in three of the Japanese POW deaths were due to their prisoner transport ships being sunk by. For tank divisions, just aim for about 20 org, tank/motorized ratio can vary based on land doctrines. Try to stick to the same kind of tank and the same kind of mobile, just to keep it simple. 25% of British POWs captured by Japan died. 2. Here is the resulting function: def fitness_func (solution, solution_idx): divParams = np. Does anyone have some recommendations for units that can break through lines that aren’t tanks.